TRON (1982)



  • A computer hacker is abducted into the digital world and forced to participate in gladiatorial games where his only chance of escape is with the help of a heroic security program.

  • Hacker/arcade owner Kevin Flynn is digitally broken down into a data stream by a villainous software pirate known as Master Control and reconstituted into the internal, 3-D graphical world of computers. It is there, in the ultimate blazingly colorful, geometrically intense landscapes of cyberspace, that Flynn joins forces with Tron to outmaneuver the Master Control Program that holds them captive in the equivalent of a gigantic, infinitely challenging computer game.

  • Marginalised, with his hard work stolen from the ruthless executive, Ed Dillinger, and fired from the mighty ENCOM corporation, the innovative computer engineer, Kevin Flynn, has nothing but time to collect evidence of theft. Up against an ever-watching master control program--the MCP--Flynn's digitised alter ego will unexpectedly find himself transported in an alternate electronic universe, where oppressed small-scale applications are forced to compete with each other or face destruction. Will Flynn ever escape the game grid?

  • Computer hacker Kevin Flynn is a former employee of the software corporation ENCOM, now running an arcade. Flynn has been trying to find proof that five video games he created were stolen by ENCOM's senior executive Ed Dillinger. In response, he is split into molecules by a digital laser and transported into ENCOM's computer. In this computer, a megalomaniacal program called Master Control dominates the digital world like a dictator. Flynn who programmed a number of features of the environment he got into, teams up with a bookkeeping program and his girlfriend, and together they try to replace Master Control with Tron. Tron is a heroic security program who monitors communications between the Master Control Program and the real world.

  • Kevin Flynn is a former employee of the software corporation ENCOM, now running an arcade. Flynn has been trying to hack into ENCOM's mainframe computer to find evidence that ENCOM's senior executive Ed Dillinger stole five video games he created. But Dillinger's supercomputer Master Control Program foils Flynn's efforts and dictates and controls most of the computer systems. One night, Flynn's former girlfriend Lora Baines and her boyfriend, ace computer programmer Alan Bradley helps Flynn break into ENCOM to shut down the MCP with Alan's security program Tron. But MCP uses Lora's matter transmission program and converts Flynn into data and sends him into the computer. Flynn finds himself in a electronic world ruled by the MCP and his evil chief henchman Sark, where computer programs are the alter-egos of their creators and are forced to compete in gladiatorial games. With help from Tron, a heroic and fearless security program and his lover, Yori, Flynn sets out destroy the MCP and help Tron liberate the system from the MCP's control, by destroying the MCP is Flynn's only way of returning to the real world.

  • Hacker/arcade owner Kevin Flynn is desperate to prove that the hottest video games from ENCOM were stolen from him by a former co-worker, who is now a senior executive there. However, Flynn's efforts are made fruitless by ENCOM's Big Brother, the megalomaniacal Master Control Program. One night, the MCP catches Flynn in an attempted hack and pulls him into the virtual world. Flynn finds that the MCP is making life in the virtual world just as, if not more, miserable as in the real world. Flynn's only hope is to find Tron, a heroic independent system security program, and help him destroy the MCP to bring order to both worlds.